My Loop takes each randomly generated object and assigns it to the corresponding cube. Object Controller Falloff connected to the Evaluate Falloff gives us a fading effect in the colours randomly generated by the Random Number node which generates a list of numbers, called Hue List, according to the number of objects we have. We instance copies of our initial Cube object with Object Instancer to every point in our Grid using Object Transforms Input. The Offset Matrix changes the scale of the objects to 0.2 in our grid. Change the parameters to see how each separate one effects the grid. So, for the network, we start with a grid of points to specify the locations of our cubes using Distribute Matrices. Then go into the Object Properties of your original Cube object and under Vertex Colours add 'Col'.
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